Hello! This is Zeke, a programmer here at Theta Studios. Lot’s of changes have been occurring internally here in the labs. We have all come to an agreement on a new way of doing things engine-wise. Without bogging this post down with details you may or may not be interested in, we can say that with the shiny, new, “perfect” system very little data will be sent over the network. How this impacts you is that things like replays are made easy, and will be very small in size, measurable in kilobytes. We are bypassing a lot of what Unity gives us, to create a perfect system that is most suitable for what we will be doing. We are still contemplating a good system for status effects – things that alter the properties and behaviors of units.
Also for any aspiring game developers, the term Iterative and incremental development may be an interesting process to research for your team.
Although, the programmers weren’t the only ones to be doing things these past months. Hello, my name is Austin, I am the Creative Director here at Theta Studios, and we are finally ready to show off our first art to the world. However, this is only a sneak peak. So expect more in the future. For now, I present to you, some of the art of the Theta Studios team.
Before we get back to work, i’d like to announce a new project that the art team has begun. We’re setting out to create a graphic novel series, detailing the first contact between each of the four main factions in TRTS. All of this and more will be detailed in later posts. So, for the next update, expect more details on the graphic novel, as well as some concept-y goodness. See you next time.
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